![]() ![]() NPC will aid the player with fetch quests and other smaller quests.NPC will join the player's party and assume one of many combat roles depending on the character itself (healer, dps, assassin, tank, etc).NPC will send the player gifts and teach her crafting blueprints. ![]() Of course helping them with quests and giving them gifts is going to score you points with almost all characters (we have a fella that HATES gift giving), but the interesting thing comes from the fact that each NPC will have it's own set of "rewards" or triggered "events": I am working on a "Friendship System" that will allow players to gain a sort of reputation with each character they meet. Meaning each individual player should be able to decide who to make friends/enemies with, who to do quests for, who to kill for no reason at all, etc. A concept we had very early and that I really liked was to get to establish a little depth in the relationships with them. NPCs in Forager will be found when exploring, some will be very approachable, some may be rather hidden. There is a bit of a fun tower defense minigame going around here!Īh yes, one of the most requested features so far! Enemies may raid your base, and you will need to build defenses and walls to protect your friends/resources/structures.This will be useful when attempting to clear the endgame dungeons. You will be able to recruit NPCs and form a sort of "party" that you lead.We are working on equipment and usable bombs & potions.Enemies will have unique attack patterns and movements.You can freeze water with ice, melt ice with fire, zap water with thunder, etc. These elements have properties that interact with other objects in the world. There are elemental attacks, inspired by Breath of the Wild. ![]() It's gonna make moving around and evading strong attacks a lot of fun!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |